In the wake of a glimpse of global harmony courtesy of Pokemon Go, there's no question that the creature-catching franchise is about as mainstream gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent pandemonium surrounding card prices guarantees almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity annually.
Yet despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are games that didn't get their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game 24/7. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With numerous core games and derivative titles, it's probable that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu